Crafting Menu

 File:Crafting_Menu_Default.png|Crafting Menu|link= File:Crafting_Menu_Tools_Weapons.png|Tab 1 - Craft Tools and Weapons|link= File:Crafting_Menu_Armor.png|Tab 2 - Craft Armor|link= File:Crafting_Menu_General.png|Tab 3 - Craft General Items, Storage, and Consumables (no cooking)|link= File:Crafting_Menu_Cook.png|Tab 4 - Cook Meat and Sundered Surprise|link= File:Crafting_Menu_Repair.png|Tab 5 - Repair Tools, Weapons or Armor|link= click slideshow to enlarge

The Crafting Menu allows you to create or repair items. When playing, this menu is opened using K by default.

Below, each of the following sections is described in further detail:

Recipes
This is the left section where five tabs can be selected to show a list of all items available for crafting, cooking or repairing respectively. If the list of items is too long to display them all, a scrollbar will appear. Each tab is described below:
 * Tab 1 Crafting_Menu_Tools_Weapons_Icon_Selected.png: Craft Tools and Weapons.
 * Tab 2 Crafting_Menu_Armor_Icon_Selected.png: Craft Armor.
 * Tab 3 Crafting_Menu_General_Icon_Selected.png: Craft General Items, Storage, or Consumables that do not require cooking.
 * Tab 4 Crafting_Menu_Cook_Icon_Selected.png: Cook Meat or Sundered Surprise.
 * Tab 5 Crafting_Menu_Repair_Icon_Selected.png: Repair Tools, Weapons or Armor.

Items listed in each tab are sorted as follows:
 * Tabs 1 - 4 Craft items:
 * Currently craftable: Highlighted and in alphabetical order.
 * Having the required resources and meeting the additional requirement.
 * Currently not craftable: Not highlighted and in alphabetical order.
 * Missing any of the required components or the additional requirement.


 * Tab 5 Repair items:
 * Off-hand: The separated slot on the far left in the hotbar.
 * Worn armor: The armor you are currently wearing, shown in this order: Head, Torso, Arms and Legs.
 * Inventory items: Shown in order of appearance.
 * Hotbar items: The remaining five hotbar slots from left to right, hotslots 1-5.
 * Note: Items are highlighted if the required components are available, the additional requirement is met, and they can use repair. The order in which they show, remains as shown above.

Crafting
This is the middle section of the crafting menu and is used to craft, cook or repair items. Any item selected in the recipes section on the left will show detailed information here. Crafting, cooking and repairing items require the necessary components to be available within your inventory. Depending on the item, one of the additional requirements listed below may need to be within your direct vicinity:
 * Firepit: For cooking meat, Sundered Surprise and ice.
 * Note: The build diagram is called Camp Fire.


 * Forge: For forging basic items/equipment.
 * Note: The build diagram is called Blacksmith.

As long as requirements are met, the item in the left recipes section is highlighted and the Craft or Repair button will show green. Clicking this button will then create, cook or repair the selected item. Resources used to craft or repair the item will be taken from your inventory. When requirements are not met, the item in the left recipes section is not highlighted and the Craft or Repair button shows grey and will not be functional.
 * Cauldron: For brewing potions.
 * Crafting Table: For crafting basic items.
 * Dragon Forge: For forging more advanced items/equipment.
 * Smelter: For smelting ores.
 * Tanning Rack: For tanning animal skin.
 * Workbench: For crafting more advanced items.

Note: Clicking any of the icons shown as required components, will switch to the recipe for it.

Inventory
This is the right section of the crafting menu and shows all your available items. At the top right eight Inventory slots are shown which are specifically meant for item containers like bags, backpacks and alike. Chests will also be able to go here, but require to be empty. Below the inventory slots the contents of each item container is shown and they will be sorted in order with their respective name. Each of them can be collapsed or expanded with the arrow next to their name. If the list is too long to show, a scrollbar will appear. The hotbar as described below, counts towards your full inventory. Armor you are wearing, although not shown, will count towards your full inventory as well.

Note: For further details and inventory management, see: Inventory Menu.

Hotbar
This is the row of six slots total shown at the bottom of your screen. Any items shown here, count towards your full inventory. The far left and slightly separated slot is your off-hand slot, which is used to carry single handed tools, weapons or shields. When playing this slot is used with the Right-Mouse button by default. The five slots in a row next to it are your hot slots and allow any item, including storage containers and empty chests. Each of these five slots allow for quick access when playing, either with the Mouse-Wheel or 1 - 5 keys by default. When playing, the active slot is used with the Left-Mouse button by default.