Inventory Menu (Legacy)

Your inventory is very important as you have your adventures being exiled on the Sundered Isle. When your character first spawns in you are almost completely naked and will not be able to carry a lot with you. The different parts of the inventory screen which can be accessed with the I key by default will be shortly described below and more in-depth after in Inventory Management. The default Key Config is used throughout.

Note: Upon accessing your inventory the very first time, you will unlock one of the tasks needed to complete your Basic Survival Tasks which are shown in the Journal.

Vicinity window
This is the window shown on the left side of your inventory screen. It will show all items in your character's near vicinity. Only items directly near you will be shown here including their amount. There are three ways to actually get those items in your inventory as long as there is still space available.
 * Items shown can be clicked with the left mouse button to be picked up (same as picking up items in the world).
 * Items shown here can be dragged to your inventory by holding the left mouse button.
 * Item stacks shown can be split in this window by holding   and clicking the left mouse button.

Equipped window
This is the upper middle window in your inventory screen. It shows your character with the current looks as well as four armor slots and a fifth slot. The four armor slots are used for different pieces of armor you can wear on your head, chest, arms/hands and legs/feet. The fifth slot is your 'secondary slot' to be used for carrying something in your left hand that doesn't require to be actively used, unlike your hotbar equipped item(s). Currently this slot can be used to carry a Torch, Dim Torch or a Compass. Your character will visibly show anything equipped.

Note: You can actually rotate your character by holding your left mouse button on the character and moving your mouse sideways.

Inventory window
This window shows on the right side of your inventory screen and includes the right side window below it. When you first start out with a new character, you will not have anything on you to carry extra items around, no additional inventory space is available for you just yet. Those eight slots shown can hold any item or item stack available in the game. However, they are specifically meant for storage items to increase your total amount of inventory space. Storage items can only be carried in your hotbar or those specific inventory slots. The window at the bottom right will show each storage item you carry on you separately, including its inventory. Each storage item carried on you will have its own header with a drop-down arrow to allow you to collapse its inventory shown. A special case is the Pine Strong Box, which will require to be empty to be carried in your hotbar or specific inventory slots. The bottom right window will show storage items in order with those carried in hotbar first followed by those carried in inventory slots. More will be explained in Inventory Management below.

Player Stats
This window basically shows your current player statistics and is explained in further detail on the Player Stats & HUD page.

Hotbar
Your hotbar is shown at the bottom of your inventory screen and has five slots, of which one will be active with the others being inactive. It will visibly show which slot is currently active by showing a blue background with a frame around it. All items can be carried in your hotbar, this includes storage items.

Note: Right-clicking any weapon, tool, consumable or torch in your inventory will place it or swap the current item or item stack in the active hotbar slot.

Inventory Management
Here is explained in further detail how you can manage your inventory:

Clicking items or item stacks in the vicinity window (same as picking up items in the world).
This would be the easiest way to get any item or item stack into your inventory. The item or item stack clicked will find its first available spot in your inventory as long as you still have inventory space available. Any item or item stack will search in the following order if suitable:
 * Empty slots in your equipped window.
 * Filling up item stacks to maximum stack size inside of any storage item(s).
 * Filling up item stacks to maximum stack size in inventory window.
 * Filling up item stacks to maximum stack size in hotbar.
 * Empty slot inside of any storage item(s).
 * Empty slot in inventory window.
 * Empty slot on hotbar.
 * Note: Any items left over after filling up an item stack to maximum stack size will follow this same order.

Dragging items or item stacks from vicinity window or within your inventory.
This way allows you to be more specific where your items or item stacks end up. You can drag them to any suitable slot, occupied or not.
 * Drag to empty slot.
 * This will just place the item or item stack in the slot unless it is not suitable.


 * Drag to occupied slot.
 * Any contents in an occupied suitable slot will be exchanged with the item or item stack dragged on top of it unless it can still add to the stack. Any replaced item or item stack as well as left over items after filling up an item stack will then search for a next place to go in the below order. Storage items in this case will have special behaviour. Any item or item stack dragged on top of a storage item will try to fill up item stacks or occupy empty slots within its specific inventory first. Once that specific storage item is full it will search for a next suitable place to go using the following order:
 * Filling up item stacks to maximum stack size inside of any storage item(s) in order, hotbar first then inventory slots.
 * Filling up item stacks to maximum stack size in inventory window.
 * Filling up item stacks to maximum stack size in hotbar.
 * Empty slot inside of any storage item(s).
 * Empty slot in inventory window.
 * Empty slot on hotbar.
 * Drop to the ground.

From inventory to vicinity (dropping items in the world).
You can either drag any item or item stack to the vicinity window itself or drag them outside of the windows to be forced to go to vicinity (drop in the world).