Game Update History

This page lists all the released builds for Savage Lands; it will be updated as the main game receives updates with the latest build always being at the top.



Unity 5 Beta - November 28, 2016 - Build 0.8.4.392
General:
 * Performance updates
 * Bug fixes
 * New content to explore

Art, Visual FX, and UI:
 * New and updated art

Creatures:
 * Partial fix for spawns

Items:
 * The items needed to use the portal to reach the dragon island are now next to the portal for a limited time.

Fixed:
 * Various issues have been addressed

Unity 5 Beta - November 21, 2016 - Build 0.8.4.388
General:
 * Huge completely new Freydalyn
 * New dungeons
 * Lots of new content

Art, Visual FX, and UI:
 * Lots of new and updated art

Creatures:
 * New enemy spawners

Environment:
 * New and updated trees
 * Freydalyn is now 16 times as big

Fixed:
 * Night time spawning fixed
 * Various issues have been addressed

Unity 5 - November 5, 2016 - Build 0.8.3.378
General:
 * Performance updates

Art, Visual FX, and UI:
 * Fires have been updated

Fixed:
 * Initial creature spawns on Freydalyn and Jormungahr (respawning still has issues)

Unity 5 - October 6, 2016 - Build 0.8.3.360
General:
 * Performance updates
 * New '/stuck' command has been added (type in chat)

Creatures:
 * Further AI updates to creatures

Environment:
 * New art added to Snowmere, Freydalyn, and Jormungahr
 * Further updates to the shorelines of the islands

Fixed:
 * Various fixes for AI and creature spawning
 * Various crash fixes

Unity 5 - August 25, 2016 - Build 0.8.3.319
General:
 * Performance updates
 * New balance pass on hunger

Art, Visual FX, and UI:
 * Skybox updated
 * New weather effects including a new fog system has been implemented
 * New lighting pass
 * The art design color has been updated for the game
 * Various more hidden visual game coloring changes
 * New art added to Snowmere, Freydalyn, and Jormungahr

Buildables:

Crafting:

Creatures:
 * New passive enemy AI (Rabbits, Boars and Deer)
 * Spawners for passive creatures have been updated
 * Warping through objects for passive creatures has been updated
 * A new Deer model and animation has been implemented

Environment:
 * The islands have become more colorful
 * New ground cover has been added
 * A better performing Unity ocean has been implemented
 * Further updates to the shorelines of the islands

Fixed:
 * Warping into the ground for passive enemies
 * 100+ crash bugs have been addressed

Unity 5 - August 9, 2016 - Build 0.8.3.306
General:
 * Night is now shorter and the days are longer
 * Starting island items have been updated and adjusted for balance reasons
 * Spawners on the starter and main island have been updated
 * Clay nodes have been added
 * Resource nodes on the main island have been adjusted
 * New art added to Snowmere, Freydalyn, and Jormungahr
 * Servers default to 'Public'

Art, Visual FX, and UI:
 * Logo load time is reduced
 * New icons and art added to the Journal
 * New art added for Lore items
 * New art updates for multiple buildings
 * The dungeon lighting has been updated
 * Nighttime brightness has been adjusted
 * Fog has been thinned out
 * Removed the Shader Quality button from Options

Buildables:
 * Required resources have been re-balanced

Crafting:
 * Gary’s bag now has 4 slots
 * Resource requirements for bandages have been adjusted

Creatures: Kur’s Rage Has Been Calmed! For Now… The dragon should now only find little Savages worth his time if you are on the Main Island and he feels you are a worthy target.
 * Kur's agro range has been updated
 * Enemy numbers have been adjusted
 * Starting island creature count has been increased
 * Wolves can again be found on the starter island

Environment: The Ice Is Melting! It seems the Savage Lands have been warming up and melting the majority of ice cover in the oceans.
 * Most of the ice cover in the ocean has been removed
 * All the shorelines of the islands are being updated
 * Portal from Snowmere to Freydalyn has been replaced by a bridge

Fixed:
 * The additional freezing damage has been removed from the bridge leaving the starting island
 * 3 Dedicated Server crashes have been resolved and they should now be stable (Pike of Resurection crash included)
 * Players can no longer loot other player's bodies on a PVE server
 * The server list should properly default to an open value for the list
 * Various crash fixes

Unity 5 - July 27, 2016 - Build 0.8.3.290
General:
 * A total of 10 more lore pages have been added to the world
 * Performance has been improved

Art, Visual FX, and UI:
 * All Wyrmslayer weapons have an updated fire color
 * New icons and art added to the Journal

Buildables:
 * New art updates for multiple buildings

Crafting: Fire Enchants for Gold Weapons! You are now able to collect Soul Remnants from ghost creatures. Combining Inferno Stone Shards and Soul Remnants with any gold weapon at a Dragon Forge will now yield a brand new Infernal enchanted weapon. These flaming weapons will help to add more damage to the gold weapon you selected for the enchantment, and keep you a bit warmer in these icy lands!
 * All gold weapons now have an Infernal version

Creatures: Kur Leaves The New Savages Alone! The starting area will now allow players to be safe from his direct attacks. If you venture too far on the starting island, he will still be on the hunt.
 * Kur no longer attacks players near the default spawn on Snowmere

Fixed:
 * Kur will no longer attack the starting area
 * Several pathing issues and environment holes have been fixed
 * Various crash fixes

Unity 5 - July 11, 2016 - Build 0.8.3.275
General:
 * More lore pages have been added to the world
 * Performance has been improved

Art, Visual FX, and UI:
 * New icons added to the Journal
 * New animations for when using Spirit Shards and Spirit Orbs

Buildables:
 * New design updates to multiple buildings

Crafting:
 * Flint weapons have been removed

Creatures:
 * Kur will now partrol each of the islands and use his fire to attack any players that he sees
 * Kruul no longer drops his soul; instead, he drops the Rune of Command
 * The Rune of Command will activate the portal from Snowmere to Freydalyn

Environment:
 * New design changes for Freydalyn and Jormungahr

Fixed:
 * Spirit Shards are properly consumed when used
 * Holding a Spirit Orb will no longer prevent you from freezing
 * Spears now do damage on each attack
 * The sound used for when a Torch burns out can now can now only be heard by the player wielding it
 * The secondary attack from a Kiilot will no longer instantly kill players
 * Torches in Carta Sul will now display correctly
 * Various crash fixes

Unity 5 - June 27, 2016 - Build 0.8.3.265
General:
 * New pieces of Lore have been added to the world

Art, Visual FX, and UI:
 * New icons added to the Journal
 * New art for Lore Pages

Buildables:
 * Design updates for various buildings
 * Doors added to all buildings
 * Collision added to all buildables

Crafting:
 * Spears have been added to the game and are two-handed melee weapons
 * Shadow Shroud can now be crafted using the hilt, which is dropped from Drackonus, and 250 Shards of Drackonus when at a Dragon Forge

Creatures:
 * Creatures on Jormungahr have a 10% chance to drop Shards of Drackonus
 * New named skeleton, Yignol, can be fought within the ruins of Carta Sul
 * Chance of dropping the Shield of Unity
 * Forest Giants now drop runes instead of their souls
 * Defiled Skeletons on Freydalyn can now wield spears
 * Blighted E’ks can be found within Shudderwood on Freydalyn
 * Glacial E’ks can be found within Northwind on Freydalyn
 * Enemy spawners on Freydalyn and Jormungahr have been adjusted

Environment:
 * The dungeon, Carta Sul, has seen many design updates and is now ready to be explored
 * Ambient props aroiund the world can now be destroyed and burned
 * Fog is closer to the player and increased
 * Portals are now one-sided
 * Portal from Freydalyn to Jormungahr now requires runes dropped from each Forest Giant in order to be powered
 * Skulls of Power have been replaced by these runes
 * The unique skeleton, Eriandhor, has a chance to drop his unique two-handed axe: Eriandhor’s Cleaver
 * Unique spear, The Needle, can be found somewhere within the world
 * Flesh Ripper has been re-added and has been hidden within the world
 * Collision has been added to all trees to prevent buildings from being placed on top of them

Fixed:
 * Goats have been re-added to Freydalyn
 * Fixed crashes tied to items leftover in the save files that were removed by design
 * Fixed build cursors from always being red
 * Fixed a bug with the chat window vanishing when not supposed to
 * Various crash fixes

Unity 5 - June 06, 2016 - Build 0.8.3.231
General:
 * Performance and stability have been improved
 * More lore has been added to the world of Tarvhas

Art, Visual FX, and UI:
 * New meter to show how far along you are in burning buildings, trees, and bushes
 * New icons and art have been added to the Journal
 * New art for the Lore Pages
 * Design updates to various buildables
 * All health bars now fade out instead of popping
 * Removed the Water Quality setting and it is now to high by default

Buildables:
 * All wooden buildings are now burnable
 * All prebuilt buildings that have been damaged can be repaired
 * Buildings now have resistances that match with what they are made of
 * Wooden buildings are damaged more by Axes and Stone buildings are damaged more by Hammers
 * Building health has been returned
 * Damage states for buildings have been improved
 * New traps have been added to the game
 * Tension Coil Skewer Trap
 * A trip wire that will unleash wooden spears in a single thrust from a tightly wound rope
 * Spiked Spring Trap
 * Disease covered spikes that will penetrate the victim’s feet when stepped upon

Environment:
 * Design improvements to Freydalyn and Jormungahr
 * Resource nodes now take a number of hits rather than its HP Value being reduced
 * The moon is now opposite of the Sun’s position in the sky making it easier to track the time at night

Fixed:
 * Collected lore now displays correctly
 * A save / load trap bug has been addressed with losing the traps or crashing
 * A fire screaming audio bug has been addressed
 * Various crash fixes

Unity 5 - May 16, 2016 - Build 0.8.3.200
General:
 * Lore has been added in the form of pages that can be found
 * Performance improvements and optimization to increase overall stability
 * More assets are now being preloaded to reduce hitching
 * Update stats have been replaced for better performance
 * Improved load times by reducing the network save file size
 * Physics updates were implemented for performance improvements

Art, Visual FX, and UI:
 * New Icons and Art added to the Journal
 * New Journal layout with added tabs
 * New section for any found Lore Pages
 * Water Reflections can now be toggled on or off

Buildables:
 * New Buildable Traps to use against both creatures and other players

Crafting:
 * Food has been adjusted to reduce Hunger quicker
 * Bandages have been adjusted to be more balanced with Potions

Environment:
 * Design improvements to Freydalyn and Jormungahr
 * Resource nodes now take a number of hits rather than its HP Value being reduced

Fixed:
 * Fixed trap save data issues
 * Rabbit Trap will no longer start with a rabbit upon creation
 * Sped up the internal network messaging system and fixed any subtle issues

Unity 5 - May 02, 2016 - Build 0.8.3.179
Art, Visual FX, and UI:
 * New icons and art added to the journal

Buildables:
 * New buildable Rabbit Snare Trap
 * New buildable Walls
 * Stick, Wood, and Stone

Crafting:
 * Food will refill Hunger quicker
 * Boar Meat healing stat has been reduced
 * New brewable potions
 * Minor Hal Potion
 * Restores a minor amount of health instantly
 * Hal Potion
 * Restores a moderate amount of health instantly
 * Great Hal Potion
 * Restores a large amount of health instantly
 * Ghuul's Fang Potion
 * Grants great stamina for a period of time before leaving the drinker fatigued afterwards
 * Searing Blood Potion
 * Ignites the drinker's blood, harming them but warming them up

Creatures:
 * New Elemental Creature has been added
 * Very quick and deadly
 * Found in low muddy areas
 * Ryncth, the great red spirit wolf, now has a higher chance of spawning
 * Grinfels now drop Grinfel Hearts
 * Infernal Ghuuls now drop Searing Blood
 * All Ghuuls now drop Ghuul's Fang

Environment:
 * New design improvements for Freydalyn and Jormungahr

Fixed:
 * Enemies should no longer get stuck or clip through walls
 * Creatures such as deer will no longer run away into the ocean
 * Skeletons can now path into hip deep water
 * Items should no longer disappear from players inventory.
 * Various bugs and crashes have been fixed

Unity 5 - April 04, 2016 - Build 0.8.3.158
Art, Visual FX, and UI:
 * New Icons for various buildables and items

Crafting:
 * Compass can be used in either hand
 * Benefitis of Cooked Wolf Meat have been reduced

Creatures:
 * New Creatures have been added:
 * Dire Cows
 * Large, peaceful creatures that roam Freydalyn and Jormungahr
 * Infernal Ghuuls
 * Found on Jormungahr, these creatures are as vicious as Grimfels and Infernal Eks

Environment:
 * Freydalyn:
 * Various design updates to island
 * Jormungahr:
 * Thermal Springs have been updated to provide warmth
 * Various design updates to island

Fixed:
 * Compass is usable again
 * Consumables will no longer heal based on the armor being worn
 * Rcynth will no longer wander away from his spawn location on Snowmere
 * Items should no longer vanish from player's inventories
 * Various bugs and crashes have been fixed

Unity 5 - March 28, 2016 - Build 0.8.3.153
General:
 * Status Effects have been completely reworked
 * Bleeding is high damage, but with a short timer
 * Poison is low damage, but for far longer
 * Disease prevents stamina regeneration and stamina is consumed twice as fast
 * Forward movement speed for walking and running has been increased

Art, Visual FX, and UI:
 * New toggleable Health Bars for Enemies
 * New Icons and Art added to the Journal
 * Recipe Icons within the Crafting Menu can now be clicked
 * This will show the recipe to create the item that was just clicked on

Crafting:
 * Bábo Potion and Bábo Powder is now craftable using Bábo Shrooms
 * Will cure disease
 * Bábo Potions require less Bábo Mushrooms
 * Kurere Potion is now craftable using 5 Nightbloom Flowers
 * Fully heals and will remove all maladies
 * Flawless Items have been removed from the game entirely
 * Health regeneration from food is much slower
 * Items that remove status effects do so instantly
 * Weapons have different attack ranges
 * Hatchets are the slowest, followed by Hammers, then Swords and Maces, and with two handed weapons having the furthest reach
 * Weapons now have encumbrance and affect movement speed when held
 * Two handed weapons have slower animations to match their cool-downs
 * Great Swords have their own animations now
 * The Savage Stick can now be crafted with a Wood Stick

Creatures:
 * The model and textures of the Trogre have been adjusted
 * New animations for the male Deer and Wild Boar
 * The Treefellers, Eriandhor and Kiffi, can be encountered in the Northlands and Shudderwood respectively
 * Dark Gold text in the chatbox will announce their appearance
 * The Soul of Drackonus can be encountered on Jormungahr
 * Red text in the chatbox will announce his appearance
 * The leashing time has been adjusted
 * Health regeneration of creatures has been temporarily removed
 * Extremely powerful and wields the Shadow Shroud
 * Plague Wolves now drop less meat
 * Kur now drops Dragon Horns and Worn Silver armor pieces

Environment:
 * Freydalyn
 * New areas and location names
 * Updated design of existing areas
 * Jormungahr
 * Updated design of existing areas
 * New areas and location names
 * The Volcanic Vents have added visual effects
 * The Ice Fields are now much colder
 * The Inferno Stone is easier to mine
 * Bábo Mushrooms can now be found around all of Tarvhas
 * Being eaten raw will inflict Disease
 * Cotton Bushes and Bábo Mushrooms respwan after 1 full game day
 * Resource Nodes respawn after 1/2 of a game day
 * Nightbloom Flowers have been scattered around Tarvhas
 * Only 100 of them within each world
 * Days are now longer than nights

Fixed:
 * Building states no longer "pop" when destroyed
 * Camera's FOV has been fixed, so held items no longer appear tiny
 * Trogre ground pound attack FX has been fixed
 * Opening Portals will not crash the game anymore
 * Issues with preplaced objects and buildings have been fixed
 * Dragging and Dropping items within the Crafting Menu will no longer crash the game
 * Mouse Smoothing will no longer reset
 * Resource nodes will stay highlighted after dropping several items
 * Loot All can no longer steal items from other players
 * Loot All no longer disables corpses
 * Inventory Menu no longer lights up the world around you
 * The Monolith now is properly textured

Unity 5 Beta - March 10, 2016 - Build 0.8.3.132
General:
 * Items in the world are now instanced for each player
 * Loot All will no longer function on Chests
 * Torches and Dim Torches no longer provide the player with warmth
 * Heavy Armor now has higher durability than Light Armor

Art, Visual FX, and UI:
 * New Icons for various Items and Creatures have been added

Buildables:
 * Buildables can now be placed in more areas

Crafting:
 * Flawless Items are no longer craftable
 * Any leftover Flawless Weapons and Armor are now labelled as Precursor
 * Silver and Gold items are now available to be crafted
 * Needles can now be crafted from both Human and Animal Bones
 * Needles can be used in the creation of Patching Kits
 * Light Armors can be repaired at any point by using a Patching Kit
 * Heavy Armor requires a Crafting Table to be repaired

Creatures:
 * New Creatures have been added:
 * Trogres
 * Monstrous brutes wielding enormous weapons
 * Grinfels
 * Vicious creatures that consume Silver Ore to live
 * Ghuuls
 * Small creatures that scurry across the ground and commonly found within ruined towns
 * Infernal Eks
 * Fiery versions of their normal counterparts
 * Eldar has been renamed to Eldair
 * Worn Steel dropped by Undead Furies has been replaced with Worn Iron
 * Stats have been updated for Forest Giants, Kruul, The Devourer, Kur, and Undead Furies
 * New animations have been added for Skeletons, Wolves, Kiilots, and Kruul

Environment:
 * New named locations around the islands
 * Various design improvements
 * The Monolith now has an audio track heard when in its vicinity
 * Freydalyn:
 * Whispering Gorge and Northwind have been overhauled
 * Cotton Bushes can be found around the island
 * Jormunghar:
 * Effects have been added to the volcanic vents
 * Thermal Springs can now be found
 * New Towns on the island
 * Gold and Silver nodes can be found on the island
 * Water is now less lethal

Fixed:
 * Fixed collision issues with portals
 * Fixed crash bug that occurred upon killing Kur
 * Forest Giant targeting and health resetting issues have been fixed
 * Fixed several visual bugs related to armor
 * Fixed the water avoidance for Enemy AI
 * Pierced shields and armor will properly block 40% of the damage.
 * The chatbox will no longer be flooded by status updates
 * Dropping an equipped secondary item should now properly update the inventory player model
 * Various crash and network issues have been addressed

Unity 5 Beta - March 3, 2016 - Build 0.8.3.109
General:
 * Armor and Shields can now block both Poison and Bleeding damage effects
 * Damage to armor now spreads out across all equipped pieces
 * One Handed Weapons deal half the damage of Two Handed Weapons, but at twice their speed
 * The Battle with Kur has been reimplemented
 * Requires one piece of Everwood when ringing the Gong on Jormungahr
 * Gold Text is shown in the Chatbox for when Kruul or the Devourer spawn and also when the Snowmere Portal is activated

Art, Visual FX, and UI:
 * New Armor Art:
 * Mithras, Crystalline, Dragon Skin, Tin, Iron, Copper, Bronze, and Steel
 * New Weapon Art:
 * Battle Axes, War Hammers, and War Maces
 * All weapons now have the correct Icons

Crafting:
 * Shields are now craftable
 * Shields will block 80% of all incoming damage when used, the remaining 20% continues to Armor and then the Player
 * Cured and Smoked Meats have been temporarily disabled
 * Recipes are no longer locked when first spaw
 * Armors now have different texture variants
 * Legacy Weapons and Armor no longer exist

Creatures:
 * New Devourer creature in the Wildwoods on Freydalyn
 * Devourer Pelts can be used in the creation of unique armors
 * Attack animations for wolves and the Kiilot have been updated
 * Movement and Attack Animations for Skeletons have been updated
 * Eks have a chance of dropping Horns
 * Plague Wolf loot tables have been adjusted

Environment:
 * First implementation of Dungeons that hold the Skulls of Power
 * Accessible by using the souls of the various Forest Giants that guard each portal to them
 * The Portal to Jormungahr can be activated by using all four Skulls of Power
 * The Ice Fields no longer cause damage to armor
 * New named locations on Freydalyn and Jormungahr

Fixed:
 * Fixed animation sync for other players on hosted servers
 * Fixed a crash when saving and loading a player inventory
 * Flawless Armors now correctly require Flawless materials
 * Fixed crashes with various Armors
 * Forest Giants waking up animations has been fixed
 * Enemies will no longer lose interest after not being able to attack for short periods of time
 * Bow textures have been fixed
 * Kiilots should no longer fall through the world

Unity 5 Beta - February 25, 2016 - Build 0.8.3.91
Art, Visual FX, and UI:
 * New Icons for Armor, Weapons, and Other Items
 * Various Art Updates

Buildables:
 * Trash Bin has been added
 * Items must be dropped in a way that places them into the basket; these items will be removed upon one minute being passed

Crafting:
 * Recipes using Unobtainable Materials have been hidden

Creatures:
 * Creature spawn rates and locations have been adjusted
 * Aggressive Creatures will no longer Flinch
 * The Kiilot can now be found roaming the forests
 * Wolf Attack Adjustments:
 * Standard Attack is now a Lunging Attack
 * Quick Bite has a higher damage with a longer cooldown
 * Dire Wolves can now be found on Snowmere at night
 * Wolves and Adult Boar have had their sizes adjusted to help them stand out more
 * Eldar the Forest Giant can be found on Freydalyn
 * Undead Furies can be found in the hills and pathways around Dersata and the Eldar Wall
 * More accurate collision for creature pathing
 * Drop Rates for Flawless Animal Skin have been increased
 * Forest Gremlins are now called Eks
 * Can be encountered on Snowmere and Freydalyn

Environment:
 * New names for various locations on Freydalyn
 * Dersata, Eldar, Weald, and The Wildwoods
 * The Forests of Freydalyn have grown thicker
 * Portals on Freydalyn that are guarded by Forest Giants are now placed, but cannot be activated
 * Activating the Portal on Snowmere will prevent Kruul and Skeleton Guards from spawning
 * Traveling to Freydalyn will increase the difficult of Snowmere with higher tiered creatures spawning
 * Iron Ore resource nodes have been added
 * New tree chopping values to drop the lower tier items
 * Initial Free Items on Snowmere will now only spawn once
 * Pre-Built Forges have been removed from the world
 * Drop Rates for Amber and Flawless Amber have been increased
 * Drop Rates for Clay and Whetstone has been reduced

Fixed:
 * Killing creatures that drop Spirit Shards and Spirit Orbs no longer results in a crash
 * Various animation fixes and updates to multiple creatures
 * Some enemies that had a chance of dealing multiple attacks worth of damage at once now deal their normal damage

Unity 5 Beta - February 18, 2016 - Build 0.8.3.78
General:
 * New Teleportation System using Spirit Shards and Spirit Orbs
 * Spirit Shards can only teleport a player to you once before becoming unusable
 * Spirit Orbs can be used to teleport a player to you an infinite number of times
 * Teleportation via Spirit Shards and Spirit Orbs require at least 25% stamina and will consume ALL available stamina upon activation

Art, Visual FX, and UI:
 * The Portal between Snowmere and Freydalyn has been updated

Buildables:
 * All building requirements have been retuned and make use of the new items that have been added

Crafting:
 * The Pine Strong Box is renamed to Wooden Chest and returns to being a droppable object
 * The Enchanted Chest can now be crafted and functions similarly to the Wooden Chest
 * Ice can be crafted into Water
 * New craftable Repair Hammers
 * Tanning can now be crafted using a Crafting Table
 * Armor is now repaired using Repair Hammers
 * Weapons are now repaired using Whetstone
 * New Flawless Variants for Weapons
 * Worn Weapons and Armor can be found on the corpses of creatures and found around the world
 * New craftable Boxes of Nails
 * New craftable Wooden Planks
 * New craftable Stone Slabs which require a Crafting Table

Creatures:
 * Iron Ore has been replaced with Spirit Shards as dropped items for Undead Furies

Environment:
 * Glaciers in the Ice Shelf can be mined for chunks of Ice
 * Mineable rocks can now drop Whetstone and Clay in addition to the standard Stones
 * All non-stone and ice resource nodes now have a red glow when looking at them and within their close proximity
 * Trees will now drop Bark upon each hit
 * The Ice Shelf is much colder than before
 * The Islands in general are colder than before
 * Reduced frequency of Stormy Weather

Fixed:
 * Crashes related to the Blacksmith structure
 * Crashes related to Bows and Arrows
 * Crash issue related to buildables being placed too close to pre-built structures
 * Buildables can no longer be placed on top of each other
 * Damage is now inflicted while completely starving

Unity 5 Beta - February 11, 2016 - Build 0.8.3.70
General:
 * Entire Save System Overhauled for increased stability
 * Any saves made prior to this update will no longer function

Buildables:
 * Cauldron, Crafting Table, Tanning Rack, Workbench, and Smelter can now be built
 * New standalone Blacksmith Forge to replace the Blacksmith Building
 * Pine Strong Box is now to be constructed within the Buildings Tab from the Journal
 * Blacksmith building has a reduced building cost

Crafting:
 * Many new items and recipes
 * Brand new armors to be created:
 * Light Armor:
 * Cloth Armor (Normal and Flawless)
 * Leather Armor (Normal and Flawless)
 * Studded Leather Armor (Normal and Flawless)
 * Hardened Leather Armor (Normal and Flawless)
 * Fur Armor (Normal and Flawless)
 * Heavy Armor:
 * Tin Armor (Normal and Flawless)
 * Copper Armor (Normal and Flawless)
 * Brand new tiers of weapons to be made:
 * Axes (Flint, Stone, Tin, and Copper)
 * Battle Axes (Stone, Tin, and Copper)
 * Hatchets (Flint, Stone, Tin, and Copper)
 * Hammers (Stone, Tin, and Copper)
 * Warhammer (Stone, Tin, and Copper)
 * Swords (Stone, Tin, and Copper)
 * Great Swords (Tin, and Copper)
 * Maces (Wooden, Stone, Tin, and Copper)

Environment:
 * Design updates to all three islands
 * Snowmere
 * Flint, Tin Ore, and Coal resource nodes are available to be mined
 * All normal rocks will yield Stone
 * Amber and Flawless Amber can be mined from rocks, but with a far lower chance than Stone
 * Freydalyn
 * Flint, Copper, and Coal (currently very limited) resource nodes are available to be mined
 * New Inferno Stone location
 * Jormungahr:
 * Additional polish and improvements to the entire island

Fixed:
 * Multiple instances of invisible collision

Unity 5 Beta - February 04, 2016 - Build 0.8.3.58
General:
 * Massive optimizations to performance
 * Culled Distances
 * LOD and Reflection optimization

Art, Visual FX, and UI:
 * Several new art updates to inventory icons
 * Tooltips now show on crafting items as well as the Journal
 * Location bar to show coordinates with the press of L

Creatures:
 * Enemy placement has been adjusted for the first two islands

Environment:
 * Bridge between the islands of Snowmere and Freydalyn has been replaced with a portal
 * Must have the Skull of Krull to activate the portal
 * Art for the portal is currently placeholder
 * Weather effects have returned
 * Can affect how cold you are
 * Driftwood can now be harvested for logs and sticks
 * Design improvements to both the islands of Freydalyn and Jormungahr
 * Item placement has been adjusted across the first two islands

Player:
 * New first person sprinting animations have been implemented lowering hands and weapons more out of view
 * Stamina consumption while sprinting has been reduced

Fixed:
 * Removed an item duplication / disappearing bug related to the hotbar
 * Fixed several “invisible buildings” issues
 * Fixed a collision issue with the entrance to a Wooden House
 * Fixed a collision issue in Freydalyn to avoid getting stuck near walls
 * Gathering resources with axes and hammers now subtract the right amount of durability

Unity 5 Beta - January 28, 2016 - Build 0.8.3.46
General:
 * Dual wielding received synced animations and a first pass on new attack speeds

Crafting:
 * Tons of new recipes and items

Creatures:
 * Kruul is now located in Saval and has had respawn timer changes

Art, Visual FX, and UI
 * Inventory tooltips have been added when you mouse over items when viewing your inventory
 * FOV effect added to HUD while sprinting

Environment:
 * Coal drop rates have been increased on the Snowmere

Player:
 * Stamina no longer restricts jumping

Fixed:
 * Stone Houses can entered and exited normally once again
 * Sprint has been fixed and is no longer able to last forever

Unity 5 Beta - January 21, 2016 - Build 0.8.3.28
General:
 * Performance optimization and improvements
 * New animations for Bandages and secondary slot items

Crafting:
 * Tons of new recipes and items

Art, Visual FX, and UI:
 * Various art changes and improvements

Environment:
 * Ice and Glaciers added to the oceans
 * The ice within the ocean can be walked upon
 * Design improvements across all three islands

Player:
 * Health / Cold and Stamina / Hunger give / take systems have been tweaked
 * Cold is less harsh
 * Jumping does not use Stamina
 * Stamina lasts longer while sprinting
 * Less food is required to survive

Fixed:
 * Dedicated Servers are working once again

Unity 5 Beta - January 14, 2016 - Build 0.8.3.23
General:
 * Engine tweaks and improvements
 * Improved game performance

Art, Visual FX, and UI:
 * UI has been completely overhauled
 * Fatigue Meter added
 * Health / Warmth and Fatigue / Hunger work on a give and take system
 * Being too cold will impact your health, and starving will reduce your maximum fatigue
 * All aspects of the interface have been improved and redone

Environment:
 * Various world improvements as content is expanded upon

Unity 5 Beta - January 07, 2016 - Build 0.8.3.20
General:
 * Engine improvements

Art, Visual FX, and UI:
 * Various art and design changes

Environment:
 * World has been improved upon

Unity 5 Beta - December 29, 2015 - Build 0.8.3.19
General:
 * Engine improvements
 * Performance has been improved

Environment:
 * Improvements to the design of the world

Fixed:
 * Fixed several major game crashes
 * The Texture Details option will no longer cause issues with the game

Unity 5 Beta - December 23, 2015 - Build 0.8.3.15
General:
 * Unity 5.3 Integration
 * Mouse smoothing re-added

Art, Visual FX, and UI:
 * Various art and design changes

Crafting:
 * The recipe to create one arrow using a wood stick has been removed

Creatures:
 * AI Improvements For Performance
 * Lord Kruul:
 * No longer has Diseased or Piercing Attacks
 * No longer guaranteed to drop the Rotted Oak Skull Smasher, and instead has a chance to drop Kruul's Oak Smasher
 * Rabbits are now in the world
 * New Guardians of Meltok
 * Skeletons have received a damage increase

Environment:
 * Several improvements to the world
 * Various items were removed from structures around the Islands of Tarvhas, they will return at a later date
 * Building heat sources are now more consistent and give more warmth than a campfire
 * The night is now more savage

Equipment:
 * The following items no longer cut down trees:
 * Rage Bane
 * Crude Spiked Club
 * Everwood Bludgeoner
 * Flesh Bound Hammer
 * Studded Iron Mace
 * Rotted Oak Skull Smasher
 * Gary's Tattered Bag no longer includes apples

Fixed:
 * Recipe discovery when using ‘loot all’

Unity 5 Beta - December 17, 2015 - Build 0.8.3.480
General:
 * Unity 5.2 Integration
 * Dual Wielding
 * New ‘gather’ feature for cotton plants
 * New ‘loot all’ feature for Containers and Corpses
 * New ‘apply all’ feature for Diagram construction

Art, Visual FX, and UI:
 * Improved Settings Menu
 * HUD will show the name of the location the player is in
 * New tutorial checklist
 * New LODs on several buildings and objects

Buildables:
 * Floors should now be in all structures that would have them available

Crafting:
 * Various new items and changes to recipes
 * Torches now give off more light

Creatures:
 * New named creature, Lord Kruul, at the bridge between Snowmere (starer island) and Freydalyn (main island)

Environment:
 * Brand new environment with three islands instead of one
 * Islands have varying heights in terrain
 * New day and night cycle with changes to the skybox
 * Pre-built structures can be destroyed
 * Campfires now give off a bigger area of heat and warm you up quicker
 * Campfires now give off more light
 * The night time is now darker
 * Improved rock and mountain climbing
 * Water is now deadlier

Equipment:
 * New “Savage Stick” as a starting item

Early Access - November 12, 2015 - Build 0.8.2.50
Creatures:
 * Forest Giant attacks switched to single-target
 * Reduced transition time from dormant for the Forest Giant
 * Forest Gremlins now have impact SFX
 * Tweaked Skeletons spawn rate around Argo
 * Increased the physical size of boss creatures: Lycor, Helion, Ragnok, Draemar, Spirit Wolf
 * Added light source to Ragnok, Helion, Lycor
 * Undead Furies and Helion now properly apply damage during attacks
 * Tweaked drops rates of Goats, Deer, Skeletons, Young Wolves (more random)

Environment:
 * Fixed collider issue with Guide Stones in world

Equipment:
 * Basic Axes are slightly more efficient at mining rocks

Early Access - November 02, 2015 - Build 0.8.2.45
General:
 * Increased VOIP area range by 10%
 * Increased build system structure rotation speed by 20%
 * Increased player base run speed by 10%
 * Player sprint duration increased by 10%

Crafting:
 * Added Small Wolf Pelts to game
 * Added Raw Young Wolf Meat
 * Added new recipe Cooked Young Wolf Meat
 * Added Raw Young Boar Meat
 * Added new recipe for Cooked Young Boar Meat
 * Added new recipe Sundered Surprise
 * Small Wolf Pelts can be combined into Large Wolf Pelts
 * Wolf Pelts renamed to Large Wolf Pelts
 * Increased Pine Strong Box slots from 30 to 32

Creatures:
 * Dire Wolves:
 * Dire Wolf health increased by 15%
 * Dire Wolf size increased
 * Increased size of Plague Wolf
 * Defiled Skeletons:
 * Reduced health of Defiled Skeletons
 * Item drops for Defiled Skeletons have been rebalanced
 * Kur
 * Health reduced by 10%
 * Bite attack damage reduced by 20%
 * Forest Gremlin item drops rebalanced
 * Reduced attack ranges of skeletons and wolves by 15%
 * Item drops for Young Boar have been rebalanced
 * Creatures near Argo have a small chance of not dropping any items
 * Added Young Hill Stalkers to start area

Environment:
 * Items for new players now spawn closer to the character
 * Removed grass clumps from various camp sites that overlap camp fires
 * Added new ground textures to camp sites around the world
 * Ruined Guide Pillars have been added to the area around Argo

Early Access - October 15, 2015 - Build 0.8.1.17
General:
 * All rocks, except for the giant pillars and large piles, will disappear when mined out
 * Performance tweaks

Crafting:
 * All components including Ore degrade after 40 minutes while left in the open world
 * Everwood and storage bags will not degrade over time
 * Items in Pine Strong Boxes or bags will not degrade over time
 * Spirit Orb durability has been increased by 25%

Creatures:
 * Forest Gremlins added to the world; gremlins can be found in:
 * All ruin locations
 * All village locations
 * Misc creatures spawners
 * Gremlins vary in type and damage
 * Drops contain random loot
 * Forest Giant attacks updated
 * Ground pound affects all players in a radius

Equipment:
 * Mace / blunt weapons can now chop down small bushes
 * Broken weapons and armor degrade after 40 minutes while left in the open
 * This does not mean damaged items; ONLY items labelled as "Broken"

Fixed:
 * Text descriptions on weapons no longer extend past the Journal boundaries
 * Broken Crafted Chain armor no longer uses the wrong icon
 * All helms should now correctly render the players face when worn

Early Access - October 01, 2015 - Build 0.8.0.18026
General:
 * Added several new dragon scale spawners in the world

Crafting:
 * Soul Storm:
 * Updated Description
 * Increased cool down from .5 to 1
 * Increased Coal Requirements
 * Rage Bane
 * Updated Description
 * Increased durability
 * Updated Radiant Gem Fragment Description
 * Increased materials required for both Large and Small Dragon Scale Bags

Creatures:
 * Tweaked attack radius for all skeletons and bears to ensure their hits impact the player
 * Undead Fury health increased by 10%
 * Tweaked rotation speed on all skeletons
 * Kur
 * Description updated
 * Encounter rebalanced
 * Tail swipe damage reduced

Equipment:
 * Added Everwood Bludgeoner (crafted only)
 * Re-added Serrated Steel Sword (dropped only)
 * Ragnok weapon now set to proper piercing level

Early Access - September 10, 2015 - Build 0.8.0.18009
General:
 * Kur can now be fought and killed
 * Pine Strong Boxes are now only accessible by the owning player on dedicated servers; this feature can be turned on / off by server host
 * If the option is on, it is "locked" for anyone else on the server, except the player who crafted it
 * If it is off, all players can access what is in the chest
 * New audio when the player is being burned

Crafting:
 * Basic Clothes can be crafted into Cloth Shreds
 * Additional Frost Fern spawners added to the world
 * Increased drops rates of Frost Berries, Sundered Tree Nuts, and Sundered Cotton
 * Pine Strong Box Sinew requirement changed to coal
 * Small Dragon Scale bag is now craftable
 * Dragon Scales now drop randomly throughout the Sundered Isle

Creatures:
 * AI pathing between trees has been improved; creatures should not get stuck any more
 * Goats have been added into the creature population
 * Spirit Wolves:
 * Increased spirit wolf damage by 15%
 * Increased spawn rate of Spirit wolves
 * Forest Giants:
 * Forest Giants now cause bleeding damage on swipe
 * Forest giant swipe has a chance to pierce Ebon Steel armor
 * Undead Furies now cause inflict bleed damage on the player
 * Draemar:
 * Draemar now does additional cold and disease damage
 * Draemar now turns to target quicker

Equipment:
 * New Weapons: Spirit Blade, Soul Storm, and Rage Bane

Fixed:
 * Confirmation window now appears when the player is about to overwrite an existing character or world
 * In-game VOIP is now working properly
 * Helion once again is able to pierce Ebon Steel Armor
 * Sorted out several incorrect item icons, they now use the correct ones
 * Resolved a bug causing a performance issue
 * Creatures will spawn in Oscira again
 * Forest Giants now spawn at night again

Early Access - August 14, 2015 - Build 0.7.0.17863
General:
 * Character customizer Phase 1 - (Phase 3 of overall Character design!)
 * Shader Quality of “Good” or better required to view colorization changes during character creations
 * New audio SFX for menus

Crafting:
 * Coal & Flint drops rebalanced
 * Required Materials rebalanced for the following items:
 * Wolfsbane
 * Flesh Bound Hammer
 * Reckless Edge
 * Increased tree cutting efficiency from 3 to 4
 * Blackened Ebon Steel Sword
 * Savage Steel Cleaver
 * Grey Reaver
 * Sundered Oathblade
 * Flesh Ripper
 * Executioner's Armor
 * Ebon Steel Armor
 * General tweaks to item spawn times

Creatures:
 * Piglets added to start area of map
 * Deer rebalanced
 * New dragon audio
 * Updated droppers for Spirit Wolves and Draemar; multiple orbs now have a chance of dropping
 * Adjusted boar spawn rate
 * Tweaked Draemar area effects to mitigate performance loss while in proximity

Environment:
 * Befallen has been revamped, creature spawns updated
 * Ruins of Oscira in place of previous town of Oscira

Equipment:
 * Executioner's & Ebon Steel armor durability stats increased
 * Ebon Steel Armor heat stats increased
 * Updated audio for Long Bow

Fixed:
 * Firepit SFX no longer can be heard across the map
 * Fixed issues with color flickering while gloves were equipped
 * Known issue - Studded leather wraps use regular skin texture

Early Access - July 30, 2015 - Build 0.7.0.17795
General:
 * Start areas have been visually revamped slightly to have a better balance for all players
 * Start area spawners have been rebalanced
 * New ruins have been added near Helion’s spawn area
 * Item spawners in camps have been revamped to better produce items valuable based on location

Art, Visual FX, and UI:
 * Audio improvements
 * Improved player footstep sounds to better match the materials the players is moving across
 * Improved ambient wind audio
 * New audio for opening and closing doors

Crafting:
 * Everwood drop has been added to the game
 * Golden Reaver has been renamed to the Sundered Oathblade
 * Stone Stack Size increased from 15 to 25

Creatures:
 * Increased all Named Mobs / Special Encounters difficulty
 * Lycor, Helion, Ragnok, Draemar health increased by 15%

Environment:
 * Tower of Corta'Zhul area revamp
 * Area around the tower has been revamped to more closely tie with the art and theme of the tower
 * Rocks in this area hold more valuable mining components
 * New ambient audio for the area
 * Mining drops on small rocks have been rebalanced
 * Vek and Befallen layouts have been revamped

Equipment:
 * Flesh Bound Hammer mining efficiency increased
 * Axes can now mine rock in a pinch, though will take many hits

Fixed:
 * AI bug fixes and tuning
 * Forest Giants now revert to dormant state
 * Defiled skeletons now wander the areas
 * Minimized creatures getting stuck on collision
 * Art and terrain optimizations
 * Removed some excess rocks
 * Updated objects with LOD models to help increase FPS on lower settings
 * Fixed issues with floating rocks in the sky =P
 * Fixed bug with Argo item spawner that was dropping multiple items
 * Wood Log decay timer increased to 40 minutes to match other items
 * Frost fern, stone, wooden logs now properly cast shadows

Early Access - July 16, 2015 - Build 0.7.0.17724
General:
 * Start area item spawners tweaked for balance

Crafting:
 * Pelts now decay after 40 minutes
 * Pelts placed in bags or storage boxes will NEVER decay
 * Spirit Orbs duration increased from 2 minutes and 30 seconds to 4 minutes

Creatures:
 * General AI improvements
 * Draemar mob rebalanced
 * Forest Giants health increased
 * Forest Giants now turn to attack faster

Fixed:
 * Raw Meat now properly decays after 40 minutes

Early Access - July 02, 2015 - Build 0.7.0.17705
General:
 * On 'FRIENDLY' servers, players can now see the name of other players from anywhere on the map
 * New weapon swap SFX
 * Phase One of Item Decay added to foods and some items:
 * Food
 * Sticks
 * Bones
 * Bone Dust
 * Logs
 * Decayed flesh
 * Dead torches

Crafting:
 * Spirit Orbs and Spirit Shards have now been added to the game
 * Bone dust now requires human skulls
 * Mining drops rebalanced on small rocks

Creatures:
 * AI 3.0 - Major overhaul for better performance
 * Creatures should exhibit much less weaving back and forth in packs and herds
 * High fidelity collision avoidance
 * No walking up trees, or in the sky
 * When going up really steep terrain, they will zig-zag instead of going straight up
 * Fixed "rubber-banding" behavior
 * Better overall performance
 * Bucks now always drop Strong Sinew
 * Spirit Wolves added to game
 * Bears now have 20% more health
 * Draemar revamped
 * Undead Fury health increased by 25%
 * Forest Giants rebalanced; more health and new loot drops
 * Forest Giants now have audio when they crash to the ground in death

Environment:
 * Ambient audio added to Ruins and Dragon towers
 * Befallen dragon tower area update updated
 * Additional tweaks to Creature spawners in the Argo area
 * New ruin sites added to map
 * New camps added to map
 * Performance tweaks

Fixed:
 * Issue that prevented a player from breaking a bush while wearing gauntlets
 * Shift keys can now properly be rebound
 * Fixed weapon swap animation issue
 * Creature corpses are no longer breathing when on hosted game
 * Rocks now make the correct sound on hosted game when mining
 * Corrected a bug within the additional Aspect Ratios previously added, which was limiting the selection of ratios
 * 21:9 should now be an option if your monitor supports it

Early Access - June 12, 2015 - Build 0.7.0.17586
General:
 * Many Materials now have increased stack limits:
 * Amber, Ores and Stones now stack higher
 * Log stacks increased to TWO within inventory and bags / chests

Art, Visual FX, and UI:
 * New load screen

Crafting:
 * Sundered Cotton drop rate increased

Creatures:
 * Creature spawners in Argo region have been rebalanced; wolves should spawn a bit less
 * Helion, Lycor, Ragnok spawns rebalanced

Environment:
 * Dragon Tower near Argo has been redesigned
 * New Ruins have been added to the Dragon Tower area near Argo

Fixed:
 * Updated colliders on structures to help with AI "line-of-sight"
 * Tweaks to corpses and decay
 * UI issues with the bar drawing within the HUD have been corrected

Early Access - June 04, 2015 - Build 0.7.0.17525
General:
 * Additional Shadow Settings for gameplay optimization
 * Toggle between Hard and Soft shadows
 * Set draw distance for shadows

Achievements:
 * New SFX for completing an achievement

Crafting:
 * Golden Reaver Amber material repair requirement increased to 3
 * Long Bow material requirements have been reduced
 * Radiant Gem Stack Count increased from 3 to 15
 * Pike of Victory added

Creatures:
 * Kur will now attacks player while in flight
 * Deer are less skittish, still requires players to sneak up on them
 * Undead Fury health increased by 20%
 * All Fury item drops rebalanced
 * Fury Battle Satchel added (10 Slot Bag, Dropped only by Furies)
 * Named Mobs:
 * Helion (yellow eyes), a new Fury NPC boss has been added to the game
 * Lycor:
 * Health increased 60%
 * Attacks no longer randomly do damage
 * Spawn rate decreased
 * Ragnok:
 * Damaged increased by 15%
 * Health increased by 30%
 * Ragnok and Lycor encounters rebalanced

Fixed:
 * Fixed issues with armor not always appearing
 * Fixed issue with compass disappearing
 * Improvements and fixes to trees catching on fire
 * Improvements to AI behavior
 * Skeletons will now actively attack again, instead of standing idle
 * "They Only Come Out at Night" achievement now properly tracks all Undead Fury kills across multiple play sessions

Early Access - May 21, 2015 - Build 0.6.0.17416
General:
 * Achievement code in place
 * General stability tweaks
 * New Camps have been added to the maps
 * Tweaked item spawners in Argo, Vek and various camps to provide unique items based on area of the map
 * Two new Easter Eggs added
 * Additional fullscreen resolution support, as detected by the monitor

Crafting:
 * Wall sconces have been added to all player built structures (minus Leanto)
 * Pre-placed structures that resemble player built structures may or may not have sconces; these were randomized for variety

Fixed:
 * Removed rocks that were intersecting with trees

Early Access - May 14, 2015 - Build 0.6.0.17382
General:
 * Bestiary now unlocked
 * Monolith location has been expanded upon
 * Additional camps have been added to the map
 * Old Ruins props have been removed and replaced with new versions that better fit the world
 * Repair materials needed for weapons and armor have been rebalanced
 * Players now react to taking damage and landing blows
 * Rotation speed on structures increased by 75%

Crafting:
 * Structures built by the player can now be destroyed and decay over time; players will get back some of the components they put into the structure they destroy
 * Durability – Defines how strong the structure
 * Repair – How long a structure has (in game days) before it requires materials for repair

Creatures:
 * AI system has been revamped
 * Creatures no longer run into the water
 * Creatures should no longer get stuck on objects
 * Creatures will do a better job of attacking a player that is moving backwards
 * Creature attack ranges have been tuned
 * Proper animations are now being used for each creature (cycle through different attack animations making creatures look more unique)
 * Forest Giant:
 * New SFX added for Forest Giant Death
 * Two new additional attacks
 * Skeletons:
 * Tortured Skeletons now come in two flavors (armed and unarmed)
 * Armed versions will drop the weapons they carry
 * Undead Furies have two new attack types
 * Wolves:
 * Wolves have small and large bite attacks
 * Hill Stalker general attack cool-down increased by 10%
 * Dire Wolf damage increased by 10%
 * Dire Wolf health increased from 60 to 75
 * Dire Bears:
 * Dire Bear now use multiple attacks
 * Dire Bear damage reduced by 30%
 * Special Creatures have been revamped:
 * Ragnok's textures have been updated with a new look to help him stand out among the other Tortured Skeletons
 * Lycor's textures have been updated with a new look to help him stand out among the Undead Furies

Environment:
 * Small bushes can now be chopped with swords

Equipment:
 * Rotted Oak Skull Smasher (Ragnok's weapon):
 * Rotted Oak Skull Smasher texture updated
 * Rotted Oak Skull Smasher stats increased
 * Savage Ebon Steel Cleaver:
 * Damage increased to 40
 * Durability damage increased to 380
 * Golden Reaver:
 * Damage increased to 50
 * Durability damage increased to 430
 * Flesh Ripper:
 * Now uses correct model
 * Flesh Ripper damage increased to 43
 * Flesh Ripper durability increased to 400

Fixed:
 * Lycor's spawner has been fixed
 * Item spawners in villages have be tuned based on area
 * Issues with rock colliders in center of the island
 * Additional SFX for player
 * Corpse moniker UI distance increased by 3X to 1100
 * Ragnok's drop no longer crashes game

Early Access - April 23, 2015 - Build 0.5.0.17255
General:
 * Mac / Steam OS Support added
 * New UI element added to make corpse retrieval less frustrating
 * When within 200+ meters of your corpse, a crossbones icon will appear on your screen
 * Repair system for weapons & armor implemented
 * Accessed via new tab under 'Crafting' menu
 * Repairs can only be made after weapons & armor have been damaged
 * New camp added to the north of start location 1
 * Torch now displays health on icon
 * Torches should now burn out properly when held or on the ground

Crafting:
 * Pike of Resurrection animation tuned to shake more slowly upon activation

Creatures:
 * Forest Giants now use a new trigger system to spawn
 * Adjusted day / night skeletons that spawn around the Argo Dragon Tower

Environment:
 * Two new additional abandoned camps have been added near Argo Dragon Tower
 * Giant rocks pillars have been added in the center isle to help make the area more recognizable
 * These rock pillars have been removed from other areas of the island

Equipment:
 * Flesh Wrapped Hammer has a new gold texture for metal component
 * Reckless Edge has been re-textured
 * Ebon Steel Recipes revamped
 * Ebon Steel Armor durability increased by 20 for all pieces
 * Executioner’s Armor Recipes revamped
 * Executioner’s Armor durability increased by 10 for all pieces

Fixed:
 * Rocks in starting locations can no longer be walked through
 * Enemies venturing out into the water have been tuned
 * Trees:
 * No longer sport pink triangles on trunks
 * Correct audio now plays for burning trees
 * Fire damage radius for trees tuned
 * Savage Ebon Steel Cleaver and Blackened Steel Swords typos fixed

Early Access - April 16, 2015 - Build 0.4.0.17148
General:
 * Hostile / Friendly Option now available at time of hosting a game

Crafting:
 * Pike of Resurrection animation tuned to shake more slowly upon activation

Creatures:
 * Lycor now drops new weapon: the Golden Reaver
 * Named creatures will now spawn more often in the ruined areas

Equipment:
 * Barbed skull mace no longer requires forge
 * Flesh Bound Hammer now requires forge
 * Savage Wolfskin Helm's rarity now set to uncommon

Fixed:
 * Rocks in starting locations can no longer be walked through
 * Enemies venturing out in the water has been tuned
 * Trees:
 * No longer sport pink triangles on burnt trunks
 * Correct audio now plays for burning trees
 * Fire damage radius for trees tuned
 * Savage Ebon Steel Cleaver and Blackened Ebon Steel Swords typos fixed

Early Access - April 09, 2015 - Build 0.4.0.17082
General:
 * PVP Added
 * Game Hosts can choose to set their servers to Friendly (Co-op) or Hostile (PvP)
 * Player Sprint speed increased by 10%

Art, Visual FX, and UI:
 * Reduced ambient volume on the Pike of Resurrection

Crafting:
 * Lower quality ore can be smelted into higher quality ore
 * Pine Strong Box
 * Slots increased to 30
 * Medium Quality metal ore requirement changed to Low Quality ore
 * Sinew material requirements changed to strong sinew
 * Charcoal added to game
 * Individual arrows can now be crafted
 * Flesh Wrapped Bag now uses correct icons
 * Decayed Flesh drop rates on skeletons have been reduced
 * Cloth Shreds
 * Drop rates on skeletons and in villages has been reduced
 * Sundered Cotton can now be collected from plants in the world
 * Cloth shreds can now be made from Sundered Cotton
 * Reduce the amount of hits required to mine ore from larger rocks
 * Coal now drops in stacks of 3
 * New Buildable Structures Added
 * Banner of Conquest
 * Wooden Crucifix
 * Wooden Cage
 * Weapon Rack

Creatures:
 * Enemy creature spawners have been rebalanced in the areas of Argo

Environment:
 * Start locations redesigned (now closer to each other)
 * More camps added to the world
 * Three giant rock pillars have been added to the west end and east end of the start locations
 * These signify to players that they are leaving the starting area and heading into more hostile territory
 * Trees now catch on fire and burn
 * Burned trees will now drop charcoal

Equipment:
 * Torches will now decay when dropped on the ground
 * Armor and weapons now have piercing values
 * Reckless Edge material requirement reduced
 * Wolfsbane coal material requirement reduced
 * Blackened Ebon Steel Sword:
 * Blackened Steel Sword renamed to Blackened Ebon Steel Sword
 * Blackened Ebon Steel Sword set to rare
 * Blackened Ebon Steel Sword damage increased from 24 to 32
 * Blackened Ebon Steel Sword recipe material requirement rebalanced to compensate for changes to rarity
 * Savage Ebon Steel Cleaver:
 * Savage Steel Cleaver renamed to Savage Ebon Steel Cleaver
 * Savage Ebon Steel Cleaver damage increased from 36 to 38
 * Savage Ebon Steel Cleaver durability increased from 350 to 360

Early Access - April 02, 2015 - Build 0.3.0.16948
General:
 * Additional abandoned camps have been added
 * New Relics have mysteriously appeared on the west and east coasts of the Sundered Isle

Art, Visual FX, and UI:
 * New FX for Kur added
 * SFX for getting burned added

Crafting:
 * All recipes updated to use coal as forge fuel where it makes sense
 * Bag recipes have been revamped:
 * Dire Bear Hide Backpack changed to rare item
 * Flesh Wrapped Bag changed to rare item
 * Flesh Wrapped Bag slots increased to 15
 * Boar’s Tusk Pouch slots increased to 10
 * Torn Rucksack slots increased to 6

Creatures:
 * Kur now shows signs of anger

Equipment:
 * Long Bow and Arrows have been added to the crafting list
 * Stones can now be thrown at enemies
 * All weapon recipes rebalanced:
 * Worn Weapons:
 * Worn weapons no longer craftable; can be found in villages and camps
 * Worn weapon durability increased
 * Crude Spike Club
 * Damage reduced and weapon set to common
 * Can be used for both mining and chopping trees
 * Oak Skull Smasher
 * Renamed to Skull Smasher
 * Now a common craftable item
 * Stats and recipe materials adjusted accordingly
 * Barbed Skull Mace:
 * Is now an Uncommon craftable item
 * Stats and recipe materials adjusted accordingly
 * Stone Sword:
 * No longer craftable
 * Drops form Furies and found in Villages and towns
 * Savage Steel Cleaver
 * Damage increased
 * Recipe materials increased
 * Flesh Bound Hammer
 * Now a rare craftable item
 * Stats and recipe materials adjusted accordingly
 * Blackened Steel Sword recipe and stats adjusted
 * Fashioned Long Sword has been renamed to Wolfsbane
 * Wolfsbane damage increased
 * Forged Obsidian Blade and Serrated Steel Sword have been removed from the crafting list in preparation for inclusion as drops on named creatures in the world

Fixed:
 * Bears no longer cause performance issues on some machines; Bear spawners reactivated
 * Armor now uses correct icons and models
 * Tweaked physical scale of meat items
 * Issue with 5:4 resolution
 * Removed temp items being spawned in Argo
 * Bags now appear in order on the UI
 * Deer have less of a chance to run out into the water
 * Deer are now slightly more alert

Early Access - March 20, 2015 - Build 0.2.8.16777
General:
 * New audio added when player interacts with campfires
 * Players now shiver when cold is below 15%
 * New options have been added to Visual Settings:
 * Water
 * Shader Quality
 * Mouse Smoothing

Buildables:
 * Building diagrams can now be disassembled by the player by hitting it
 * Building diagrams will now decompose overtime if components are not applied
 * Building diagram rendering distance has been reduced to 25 meters for performance
 * Blacksmith structure blueprint added
 * Includes forge
 * Leanto now produces some heat
 * Leanto build requirements have been reduced
 * Pike of Resurrection now plays ambient audio when active

Crafting:
 * Bandages:
 * Bandages now give 15% health
 * Frost Fern bandages now give 35% health
 * Materials:
 * Larger rocks will now produce more components and require less hits to produce an object
 * Radiant Gems have been added to more larger rocks
 * Radiant gems now emit a light source
 * Coal has been added to the rock tables
 * Food:
 * Consumable system has been revamped
 * Meat now provides large amounts of hunger satiation
 * Berries, nuts, and bandages now provide health boosts in addition to other beneficial effects
 * Cured meat stack count increased from 3 to 5
 * Decayed Flesh:
 * Decayed Flesh now has a chance to restore 25% health
 * Decayed Flesh now has a chance to consume 20% hunger

Fixed:
 * Some duping bugs have been exterminated
 * Additional improvements to frame rate, specifically targeting the area around bear spawns
 * Tree synchronization should be more stable when joining games
 * Hill Stalkers no longer turn away from the Player while attacking
 * Creatures can no longer be pushed around
 * General stability and networking tweaks

Early Access - March 14, 2015 - Build 0.2.7.16670
General:
 * When new characters are created, items needed to survive are no longer hidden in the player’s inventory at start but instead can be found nearby on the beach
 * New character Survival Tips UI added to right hand side of the screen
 * Players can turn off Survival Tips from rendering in their settings menu

Crafting:
 * Primitive Flint Axe now available for crafting

Fixed:
 * Fixed several stability issues and crashes

Early Access - March 12, 2015 - Build 0.2.6.16625
General:
 * Additional Resolution now supported: 2048×1152
 * Trees / bushes have a chance to drop berries and nuts when chopped
 * Torch duration increased by 50%
 * Player base sprint time increased from 15 to 20 seconds
 * Text has been updated for buildings in the Player journal
 * Revamped fences and props in Argo

Crafting:
 * Camp fires can now be re-lit and can also be refueled while active
 * Recipe Components for Common and Uncommon armor have been rebalanced

Creatures:
 * Deer:
 * Deer health has been reduced making them easier to kill with starting weapons
 * Female Deer health reduced by 10%
 * Bears:
 * Dire Bear health reduced by 20%
 * Dire Bear bite and claw damage reduced by 30%
 * Wolves:
 * Plague Wolf and Hill Stalker bite damage reduced by 20%
 * Skeletons:
 * Defiled Skeleton damage reduced by 20%
 * Defiled Skeleton health reduced by 10%
 * Tortured Skeleton damage reduced by 20%
 * Undead Fury damage reduced by 20%

Equipment:
 * Gear Durability:
 * Removed item decay from boots while sprinting
 * Durability Increased for all leather armor by 30%
 * Durability Increased for all chain / plate armor by 40%
 * Weapons Durability:
 * Weapon durability for all common / uncommon weapons increased by 40%
 * Weapon durability for all rare weapons increased by 60%
 * Barbed Skull Mace is now a rare weapon, damage increased
 * Flesh Bound Hammer can now be used to mine rocks
 * Savage Steel Cleaver can be used to cut trees
 * Studded Iron Mace is now Uncommon
 * Forged Obsidian Blade is now Uncommon
 * Gloves, when equipped, now do additional damage to creatures in hand-to-hand combat

Fixed:
 * Frost Fern will now properly spawn in ruined areas
 * Props should no longer float in ruined areas
 * Town Halls should no longer lose material after logging off and back into the game
 * The Forge in Argo should no longer trap players who jump on and slide off it
 * Animation bugs have been slain which prevented armor pieces from rendering
 * Fixed issue with torch not providing heat

Alpha - March 04, 2015 - Build 0.2.3.16539
General:
 * Added new Update timer and News ticker to Main Menu
 * The Bestiary in the Player Journal has been temporarily changed to “Coming Soon” until it is fleshed out more

Art, Visual FX, and UI:
 * Additional UI Visual Improvements

Crafting:
 * Compass recipe has been added for navigation

Creatures:
 * Attack ranges have been readjusted (attacks have less of a chance to miss)
 * Forest Giant:
 * Has been retextured
 * Loot table has been retuned
 * Damage has been increased

Fixed:
 * Broken props not showing up in the world
 * Fire Pits now last 20% longer and provide 15% more heat
 * Fixed bug with deer and wolf meat stack sizes
 * Null crash related to spawners with conflicting creature types
 * Heads no longer go missing when Leather Helmet is equipped
 * Issues with day time sky cube horizon
 * Removed debug weapons from world

Alpha - March 03, 2015 - Build 0.2.3.16482
General:
 * 4th Player spawn location added
 * Torches now give off the correct amount of heat

Art, Visual FX, and UI:
 * UI for the entire games has been updated with polished graphics
 * Rock outcroppings added to water

Creatures:
 * Creature spawners across the island have been rebalanced
 * Forest Giants now roam the interior
 * Plague Wolves now have emissive eyes
 * Bear damage increased

Equipment:
 * Fur on Savage Wolfskin Harness should now blow in the wind

Player:
 * Animations for player character have been tuned
 * Armor durability has been doubled across the board
 * Player now takes damage if they venture to far out into the water

Fixed:
 * General crash and stability improvements
 * Bears will now attack Players
 * Fire Pits now burn out; they will not restart when a save game is loaded

Alpha - March 02, 2015 - Build 0.2.1.16416
General:
 * Tweaked stone/log spawners in the Player start areas
 * Updated rarity on items
 * Updated world props stone outcroppings in the water
 * Added cure disease to frost berries

Art, Visual FX, and UI:
 * Snowstorm effects now respect time of day lighting
 * Fire no longer goes sideways on the torch

Environment:
 * Position of sun and moon have been updated, to better simulate correct day / night cycle
 * Skyboxes improved
 * Lighting updated to better align with time of day
 * Clustered bushes are now properly being cut

Alpha - February 28, 2015 - Build 0.2.0.16351
General:
 * Housing loot spawners have been rebalanced
 * New player beach spawn location added
 * New hosting options added (Kick, Ban, privacy settings)
 * Push to talk functionality added: “TAB” key
 * Double left-click on items in the vicinity window will move items to your inventory
 * Double right-click on an item in the vicinity window or inventory will equip it in your hotbar

Art, Visual FX & UI:
 * New Character model in and functional
 * New Armor models added and functional
 * New particle FX for tree cutting, rock mining
 * Blood spurts now use animated texture sequence

Crafting:
 * Pike of Resurrection added to the list of buildables in the Journal
 * Stone structures now have a chance to spawn stone outside the structures
 * Sinew drops off of all animals now
 * Strong Sinew recipe now requires x3 Sinew to craft

Creatures:
 * Creature loot spawners have been rebalanced
 * Named creatures added to Ruin sites in the game
 * Day / Night creature spawns now active
 * All creatures now have a chance to drop stacks of meat and other items
 * Undead Fury mobs now wield Stone Swords

Environment:
 * Bushes are now cut-able, harvestable for resources
 * Snowstorm visuals created & hooked into weather system

Equipment:
 * Grey Reaver weapon is no longer craftable and is now part of Lycor’s drop table
 * Rotted Oak Smasher weapon is no longer craftable and is now part of Ragnok’s drop table
 * Grey Reaver base stats increased by 20%

Fixed:
 * Players can now properly see Hosted games, without needing to be friends
 * Undead Furies now use the correct loot drop
 * Lycor (unique undead creature) now uses the correct loot drop
 * Buildings should now “sit” on the ground properly when placed
 * Skeletons no longer walk in the air

Alpha - February 23, 2015 - Build 0.1.4.16141
General:
 * Stability improvements and crash fixes
 * Players no longer need to be friends to see other servers in the list

Art & Visual FX:
 * Enhanced Fire & blood particle system
 * Campfire & Torch visual overhaul
 * Blood impacts improved, they now incorporate the new lit shader that uses normal & spec

Audio:
 * Reverb FX added that change the sound for indoor / outdoor areas

Creatures
 * Creature health tuned (larger creatures have become more powerful)

Environment:
 * Added specular maps to terrain ground textures

Inventory:
 * 15 slot Pine Strong Box (storage chest) can now be crafted and placed
 * Basic Bandages should now bind bleeding wounds
 * Basic Bandages max stack increased to 25
 * Frost Fern Bandages bleed cure amount increased by 60%
 * Frost Fern Bandages now give the player 10% health
 * Frost Fern Bandages max Stack increased 25
 * Sinew max Stack Count Increased from 3 to 10
 * Strong Sinew max stack count increased from 3 to 10
 * Cloth Shred stack increased from 10 to 15
 * Large / Small rock mining tables tuned
 * Rocks when mined should now produce stone more often
 * Rocks when mined now have a chance to spawn amber

Player:
 * Fire Pits regenerate cold meter 20% quicker
 * Hunger now decays 25% less when idle / walking
 * Weapon damage tuned
 * Durability increased for all weapons that can chop trees and mine
 * Bleed is now set to a duration
 * Journal now provides a basic survival checklist containing the tasks the player should preform to get a feel for the game
 * Inventory window now reflects the correct player stats

Fixed:
 * Hay Stacks are no longer inside out
 * Cutting down trees with a worn metal axe will no longer cause them to duplicate
 * Deer and Skeletons should no longer clip through stone formations, crags and buildings
 * Resolved a Duplication Glitch
 * Enemies can no longer climb on top of the buildings in the village
 * Placing a fire on top of another fire no longer crashes game
 * Players can punch down trees
 * Skeletons should no longer clip or walk through buildings when they’re attacking players
 * Trees should give multiple logs again
 * Hill Stalkers can no longer run up trees
 * Fixed trees should no longer intersect with structures
 * Fixes to terrain texture size settings in metadata

Alpha - February 18, 2015 - Build 0.1.3.16035
Art, Visual FX, and UI:
 * New textures for wood and stone houses / props
 * New Blood FX

Crafting:
 * Crude Hatchet can now be crafted

Equipment:
 * Boots will increase sprint time by type:
 * Leather = 25 seconds
 * Chain = 20 seconds
 * Plate = 15 seconds
 * Boots will slowly decay while sprinting
 * Durability System for all weapons and armor added to the game

Player:
 * Sprinting now causes the player to get tired and slow down

Fixed:
 * General Stability, Crash, and network improvements
 * Hunger / stamina consumed while sprinting reduced by 25%
 * Creatures now have a chance to not hit react when being damaged by the player

Alpha - February 12, 2015 - Build 0.1.2.15945
General:
 * Players can now create multiple characters
 * Players can now save / load worlds in solo and multiplayer
 * General stability fixes (lots of crash bugs stomped)
 * Players no longer crash when joining hosted game
 * If a player has any menu open, their character no longer slowly begins to shake until they are shaking rapidly
 * Password protecting a server no longer blocks all players with correct password from joining
 * Cutting down a tree no longer causes it to duplicate
 * If the player dies when the Warmth Bar is completely drained, the bar no longer remains empty on respawn
 * Day and Night system now correctly syncs always in sync between host and clients
 * Starting locations items revamped
 * Drop tables revamped for items that spawn in villages
 * Monolith hides many secrets…

Art, Visual FX, and UI:
 * New terrain textures & normal maps
 * New texture distribution by altitude range, gets snowier as you are higher
 * New steepness splat map layer and cliff textures
 * Varieties of grass species doubled from 8 to 16
 * Grass splat map reworked, and is now accommodating all objects placed on map
 * Daytime direct & ambient light boosted
 * Rocks' LOD 1 Switch Range pushed farther back
 * Pass on base texturing underneath villages
 * Some coarse pathing in / out of village edges
 * Majority of grasses removed from village sites
 * Overall tree / bush density increased by 25%
 * Boosted snow texture brightness
 * New textures added to stone houses

Creatures:
 * Charred skeletons now spawn in the village of Vek

Environment:
 * All trees can now be chopped down
 * Nightbloom Flowers spawners added to the world (localized to two locations)

Equipment:
 * Weapons are correctly spawn into the game
 * Leather armor removed from world drop tables and replaced with worn leather armor

Inventory:
 * Small Pouch increased to 4 slots
 * Player now starts with a Tattered Sack
 * Starting items temporarily spawn in player’s inventory (new characters only)
 * Food:
 * Cooked Bear Meat: Grants 40% Stamina, 30% Health, 30% Heat when consumed
 * Cooked Boar Meat: Grants 14% Stamina, 12% Health, 12% Heat when consumed
 * Cooked Deer Meat: Grants 18% Stamina, 15% Health, 15% Heat when consumed
 * Cooked Goat Meat: Grants 10% Stamina, 10% Health, 10% Heat when consumed
 * Cooked Wolf Meat: Grants 15% Stamina, 15% Health, 18% Heat when consumed
 * Cooked Deer meat no longer floats in mid-air when player drops it onto the ground

Player:
 * Hunger consumption while sprinting reduced by 30%
 * Frost Fern Bandage now correctly cures bleeding immediately on use

Fixed:
 * Corrected global normal map, fixes many terrain lighting issues
 * Many small fixes & enhancements to the terrain and vegetation
 * Fixed trees intersecting with rocks
 * Fixes to terrain texture normal maps

Alpha - February 08, 2015 - Build 0.1.1.15836
General:
 * Player stamina now ticks down faster using a weapon / tool or when sprinting​
 * Day / Night cycles properly sync over network play
 * Time of day adjusted dusk and dawn now last 10 minutes longer

Crafting:
 * Wood Logs can now be crafted into sticks

Equipment:
 * Stone Axe is now flagged to cut down trees

Inventory:
 * Stamina, health, and warmth values tuned for all consumables
 * Green Apples now give the correct amount of health
 * Players can now eat Decayed Flesh, effects on the player vary
 * Tainted Meat restores 15% stamina, 5% health
 * 50% chance now that tainted meat will cause food poisoning
 * Tree Nuts now restore 12% heat
 * Frost Berries added to the game: restore stamina, health and cures poison

Fixed:
 * General stability improvements
 * Crash bugs fixed