Player Stats & HUD (Legacy)

Your people have exiled you to the Sundered Isle and left you with nothing but the clothes on your back and a small bag of supplies. You are alone in a dangerous and desolate wild place. The choice is yours: will you survive, or surrender to your fate?

Player Stats and HUD
When you go into your inventory menu your Player Stats are shown at the bottom center, displaying the same three statistics as well as Damage and four different Status Effects. When playing Savage Lands a Heads Up Display (HUD) is shown in the top-left of your screen, showing your current status on Cold, Health and Hunger.

Hunger
Hunger (yellow) is one of three Player Stats located on your HUD at the upper left of your screen, along with Health (red) and Cold (blue). If you begin to starve (at 10%) a warning will appear below the HUD in-game, and you will start taking Health damage. Hunger drops 1% every 20 seconds when immobile.

Hunger is satisfied by eating food. There are two main food sources: animals and plants.

Killing a deer, wolf, boar, or bear will drop meat on their corpse. Cooking this meat in a Camp Fire is the best option for food.

However, you can also find Frost Berries and Tree Nuts by chopping down or punching bushes and certain trees.

Cold
Cold (blue) is one of three Player Stats located on your HUD at the upper left of your screen, along with Health (red) and Hunger (yellow). When your Cold bar drops to 15% or lower an audible sound  can be heard to indicate you are getting really cold. If your Cold drops to zero, you begin to freeze and will start taking Health damage.

The Cold bar is constantly dropping while you are traveling outside, but the rate at which this happens may depend on the armor worn. When starting out in the game it's a good idea to keep a close eye on your Cold bar and try to judge your distances traveled on the map based on how much warmth you think you will lose during that trip. So you don't get caught outside your camp freezing to death.

You can restore Warmth using:
 * A Camp Fire
 * A Forge
 * A Torch
 * Eating Cured/Cooked Meat or Tree Nuts
 * Any building that is not in ruins. Closing the door if present helps even further.

Note: Multiple heat sources add to the speed you regain heat or warmth.

When traveling, you want to equip either a Torch or Savage Wolfskin armor to shield against the cold. Wolfskin armor is ideal and it's recommended to wear at least one piece of Wolfskin armor when making long journeys across the map.

Health
Health (red) is one of three Player Stats located on your HUD on the upper left of your screen, along with Cold (blue) and Hunger (yellow). If your health drops to zero, you're dead!

You can recover Health using:
 * Basic Bandages or Frost Fern Bandages
 * Eating food

Death in Savage Lands works similarly to most MMORPGs. When you die, you leave a corpse at that location that you can recover after re-spawning.

After dying you will re-spawn either at a random location along the beach, or if you have bound to a Pike of Resurrection, you will re-spawn there. Because corpse recovery in this game is challenging, it's recommended you build a Pike at a safe location as soon as possible.

Your corpse will be marked on the map by a red skull and crossbones icon. However, this icon is only visible when you are within a certain range of the corpse. Unless you died close to your spawn, you may not see the corpse icon until you travel closer to where you died. There is a timer for corpses to decay, which is about 10 minutes.

Damage
Damage is one of the indicators shown only on your Player Stats when you open up the inventory or crafting menu. It will show with a number how much damage you do with your currently held tool or weapon If nothing or an item that does logically no damage is selected, it will show damage value for your fists and may depend on armor worn on your arms. Exception is the Longbow and Primitive Flint Arrow which will show 0 as a value for Damage.

Status Effects
Each of the following Status Effects will show below the HUD as well as being highlighted in the Player Stats as they happen. All of them will slowly affect your Health bar in a negative way.
 * Bleeding (red): Can be stopped by using Basic Bandage(s) (may need multiple) or a Frost Fern Bandage and will disappear over time.
 * Starving (yellow): Can be stopped by eating food.
 * Poisoned (green): Can be stopped by eating Frost Berries and will disappear over time.
 * Diseased (purple): Can only be stopped by a Spirit Blade, but will disappear over time.