Crafting Menu (Legacy)

General
The crafting menu allows you to repair and create items, and the default key to open the menu is K.

 File:Crafting_Menu_Tab_1.png|Tab 1 - Crafting Weapons and Tools|link= File:Crafting_Menu_Tab_2.png|Tab 2 - Crafting Armor|link= File:Crafting_Menu_Tab_3.png|Tab 3 - Crafting Storage items, General items, Basic Bandages and Frost Fern Bandages|link= File:Crafting_Menu_Tab_4.png|Tab 4 - Cooking Meat|link= File:Crafting_Menu_Tab_5.png|Tab 5 - Repair items|link=

This menu is divided into the following sections:
 * All available items for crafting or repair will show in the Recipes window on the left and contains five different tabs.
 * The Crafting window in the middle will show information for the selected item in the Recipes window. It will also show the Required Components needed for crafting or Broken Components needed for repair and if a burning firepit or forge is required to do so.
 * The Inventory window at the top right shows eight slots available for items or item stacks, and any storage items will be limited to these slots.
 * The bottom right window will show any additional slots added by storage items.
 * The bar at the bottom of the screen with five slots is referred to as the Hotbar.

Crafting, Cooking and Repairing items require the necessary resources to be available within your inventory and depending on the item, may need a firepit or forge. Only recipes for unlocked items will show in the first four tabs and only repair for available items will show in the fifth tab. The following five clickable tabs are available in the Recipes window:
 * Crafting Weapons and Tools.
 * Crafting Armor.
 * Crafting Storage Containers, General Items, and Basic Bandages and Frost Fern Bandages.
 * Cooking Meat.
 * Repairing items.

Crafting items
The first three tabs in the Recipes window shows all craftable items in the following order:
 * Currently craftable: highlighted and in alphabetical order.
 * Having the required resources and meeting the firepit / forge requirement if needed.
 * Currently not craftable: not highlighted and in alphabetical order.
 * Missing any of the required components will prevent the item from being created; some items will require a forge or firepit.

Selecting any of the highlighted items in the Recipes list, and then clicking Craft will create the item, but only if the requirements are met. Resources used to craft the item will be taken from your inventory. As soon as requirements are no longer met, the Craft button will no longer be functional and the recipe no longer highlighted.

Cooking meat
Cooking is a special form of crafting and requires a firepit nearby. Pressing K near a burning campfire will allow for meat to be cooked. The fourth tab in the Recipes window shows all meat that can be cooked in the following order:
 * Currently craftable: highlighted and in alphabetical order.
 * Having the required raw meat and meeting the firepit requirement.
 * Currently not craftable: not highlighted and in alphabetical order.
 * Missing any of the required raw meat or not meeting the firepit rewuirement will prevent the meat from being cooked.

Selecting any of the highlighted items in the Recipes list, and then clicking Craft will cook the meat. Raw meat used to cook will be taken from your inventory. As soon as requirements are no longer met, the Craft button will no longer be functional and the recipe no longer highlighted.

Repairing items
The fifth tab in the Recipes window will show all of the items within your inventory that are repairable even if it is at 100% durability; items in this list are organized as follows:
 * Equipped items.
 * Items within your normal inventory slots.
 * Item within bags that are in your inventory.
 * Items that are in your hotbar.
 * Items within bags that are in your hotbar.

Selecting any of the highlighted items within this list will allow you to repair the item even if it is only slightly damaged as long as the material requirements are met. The durability of the item is shown as a percentage, and once the percentage hits zero then it will be fully broken and unusable; an item that hits this point will have Broken as a prefix within its name.